Welcome to part 6 of WLPR’s ongoing series all about Atmos and Spatial Mixing in Logic Pro. For the next few weeks I’ll be sharing my journey into this brave new immersive world 🔊
Throughout this series I’ll share my experiences and what I learn to help you grow into this new world of audio.
Also – this series is sponsored by IK Multimedia! IK was kind enough to loan me the awesome iLoud MTM Immersive bundle for this series.
The iLoud Immersive bundle is a bundle of 11 iLoud MTM speakers for immersive mixing, production & playback. And this bundle rocks!
If you’re interested in setting up a system for Spatial Mixing, you should definitely click here to learn more about the iLoud MTM Immersive bundle.
In part 6, learn how 3D Objects are the ultimate tool for panning & placing your tracks around the listener with pinpointed precision.
If I change a channel to use 3D object panner and I have the channel routed to a bus and still need the effects on the bus to be applied, how do I accomplish that given that the channel gets directed directly to the Dolby Atmos plugin and bypasses the effects on the bus?