Since we took the time to look at ChromaVerb yesterday, it only felt right to cover Space Designer today. Because Space Designer is a fantastic convolution reverb. Which can transport your sounds to some unlikely places.
First – what is convolution reverb?
Well, Space Designer relies on these things called Impulse Responses. In a nutshell, they’re “snapshots” taken of real rooms, spaces, and environments.
Then, the snapshots are “deconvolved.” Which enables you to place your tracks in different real-world spaces.
Just imagine a person placing both a speaker and a microphone inside a room:
- The speaker will play a sine wave to excite the room.
- And the microphone will record the sound of how that room reacts to the sine wave.
The room sound is recorded into specialized software like the one that comes with Logic Pro. And this software will deconstruct the sound of that room and recreates it in digital form.
Cool, huh? Real-life spaces like Churches and Music Halls are waiting for you inside Logic!
But Space Designer doesn’t only recreate the sound of different rooms. In fact, you can recreate the sound of just about anything:
- Special Effect chains
- Analog gear
Really, anything you can send an impulse response through is fair game for capturing 🙂
Space Designer is deep. And it would take far too long to examine everything about it.
Instead, I’d like to show you:
- What things I love about Space Designer
- How to access the Impulse Response Utility. Which is that specialized software I told you about
- What exactly the Synthesized IR tab is in Space Designer
So today let’s check out what makes Space Designer tick.
Chris, have you any idea why some impulse responses in Space Designer have an “+” after them? It seems to be ones that have used more than two microphones to capture the impulse but not full surround sound???? Any ideas? I can’t find any answer to this in the manual or online.
Keep up the great work meanwhile!